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EA is shooting themselves in the foot by adding microtransactions back into Battlefront II

Microtransactions have ever been a controversial part of modern gaming, but the ambitious blazon plant within Star Wars Battlefront 2 was the straw that finally bankrupt the camel's back. A large amount of potential buyers refused to get the game outright after seeing the microtransaction systems, and almost anybody unanimously pressured EA (Electronic Arts) to remove them entirely.

EA removed the ability to purchase loot boxes with money right earlier the launch of Battlefront II, simply damage was already done to the title's reputation. As a effect, the game missed expected sales estimates by a large margin. Governments took observe of the controversy, and began to have a look at whether microtransactions should exist considered gambling and regulated as such. All of this hurt EA and Battlefront II, and it only fabricated matters worse when EA said the removal of the boodle box ownership was only temporary.

At that place was hope when EA said that the microtransactions may not return, and it seemed like they might have learned their lesson. Alas, though, EA recently announced that these systems would be integrated into Battlefront Ii over again, and it's starting to feel like the people backside this game don't intendance about the players at all.

The fact that EA is putting these systems back into their game is astonishing. I can't call back of one practiced reason why they would do so. If they did it in order to squeeze more than money out of the current fanbase, and then EA ironically has misunderstood why their game did so poorly in the beginning place. Of course, it's possible that they clearly understand why we don't like their microtransactions, and simply have waited for the controversy to dice down to attempt and go away with it.

Read: 3 ways EA could save Star Wars Battlefront 2

To me, these are the but ii sensible reasons why they're returning to Battlefront Ii, and the sad reality is that both of them prove that there's a large disconnect between EA and what gamers want from their games. Instead of committing time and resource into creating things that the Battlefront II true-blue have been asking for since launch, such as the power to cull the era you desire to play in, they instead prioritize this.

Could this cease up existence okay?

While any type of microtransaction is bad for a full-cost title like Battlefront II, they might not end upwards existence too bad if they are limited to cosmetic items merely and are no longer tied to the gameplay progression.

A while back, Reddit users information-mined the files of the PC version of Battlefront Two and discovered dozens of different skins for all the classes for each faction. These customization items never made it into the full game, but the fact that they exist and wait largely polished makes me think that EA will choose to add them into Battlefront II in the form of microtransactions.

Because skins wouldn't affect the gameplay, they would take no touch on the core progression organisation within the game different the first iteration of the arrangement. Though I personally believe EA should but give united states all of the skins as a souvenir due to how poorly the development team has listened to the community post-launch, if we accept to take microtransactions, I desire these to be the kind. Unfortunately, we don't know yet for sure what kind they'll be. Only time will tell.

Your thoughts

What's your opinion on the render of microtransactions in Star Wars Battlefront Ii? Let me know in the comments.

Star Wars Battlefront II is available for $59.99.

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Source: https://www.windowscentral.com/ea-shooting-themselves-foot-adding-microtransactions-back-battlefront-ii

Posted by: bellofflon.blogspot.com

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